Anatomy & Character Sculpture - Projects compilation

2024.09.25-2024.01.10

Rachel Yeo Rong Qing / 0368901

Anatomy & Character Sculpture / Bachelor of Design (HONS) in Creative Media

Project 1: Stylised Character Blockout 

Project 2: Character Detailing and Texturing 

Project 3 (Final Project): Polishing and Dynamic Posture

CONTENT


REFLECTIONS


INSTRUCTIONS


Tasks to do: 

This module has require us sculpt the character that we design by using the knowledge we have learned. Actually the character that we should use are the character that we design in the Character Design Module but due to I take these module together so I haven't done the character design yet. Therefore, Mr. Kannan has approve us to use any character we like as long as that character can shows the anatomy and not covering the face. Based on this situation, I decided to go with my OC that I draw before. 

Character Design


This is the character that I decide to go with it. To align with the requirement, my character won't eating the bubble gum in this projects. Due to I am new to the sculpting, I don't think I will done the knife and the grenade also, but if I able to, I will go with it.


Project 1: Stylised Character Blockout

First, I decide to recreate my head. It is because the head that I have done in the exercise are too mess up and I am not satisfied with it. Therefore I decide to recreate a new one to save my time on adjust the old one.

I have refer to the tutorial on Youtube, therefore this head is much better compare to the previous one. Once this is apprved by Mr. Kannan, I start to proceed with the body blockout.

First, I landmark the anatomy by using box, sphere and cylinder. Then I start to sculpt it to make it looks like a human body by adding on the muscle details. 

Lastly, I create the hand and feet and combine them with the body. Hence, my blockout has be done.


Project 2: Character Detailing and Texturing

Once the block out has been done, Mr. Kannan ask us to start sculpting our character hair and clothes. I choose hair to start with. I have try to make my hair as detail as it can but it looks a bit weird so I decide to redo it. 


However, due to the time is not enough, I proceed to the clothes before I redo my character's hair. Hence, my 1st attempt of the project 2 has been done.

After that, I proceed to redo my character's hair. This time I have combine the experience before and the new way that I learned to create the hairs. It still got a lot need to be improved but currently I have satisfy with it and that what I can do for the best at this time.



Final Project: Polishing and Dynamic Posture

After the character details has been done, we proceed to polish the character and give it a dynamic posture. First I color my character. When I color the face, I found that it is hard to do it in very nature. This is because I never paint in 3d before, I more used to the 2d anime style. After a lot of adjust, it still looks a bit weird but I have try my best to do with it. 

Besides that, I also found that its a bit hard to ensure when I color them I wont affect to other parts that is nearby. I have try to mask it then I color, through this way I have create an output that I think still able to satisfy with but it really waste me a lot of time.

After the polishing has been done, I proceed to adjust the posture. At the first I try to use skeleton to help me adjust it but then I found that when I sculpt my character at the first, I make her hand too near to the body. Due to my character have an jacket and the sleeve is very wide, it has accidentally merge with the clothes. 

Due to this, I only can adjust it manually. 


Hence, my character has been done. The PDF below has shown some details of my character.

This is the compilation slide PDF of the all project.

This is the final character poster.



REFLECTIONS

Working on the anatomy and character sculpture projects was both exciting and challenging. It was fascinating to learn about the human form and translate that understanding into digital sculptures. Observing muscle structures and proportions closely made me realize how intricate and detailed the human body truly is. While sculpting, I learned to balance technical precision with creativity, ensuring that my characters felt lifelike and expressive. Even though I struggled at times with certain proportions and details, those moments helped me grow and improved my patience and attention to detail.

Throughout these projects, I also discovered the importance of planning and using references. Building a strong foundation with sketches and anatomy studies was key to creating believable sculptures. The more I practiced and referenced, the easier it became to understand shapes and how they interact. Experimenting with poses and refining facial expressions gave my characters more personality, making the final pieces more engaging. Sharing my progress and getting feedback was helpful—it showed me areas I could improve on and motivated me to keep pushing forward.

Looking back, these projects were a valuable learning experience. They taught me not just technical skills, but also how to critically analyze my work and embrace mistakes as part of the process. Seeing the final sculptures gave me a great sense of accomplishment and pride in my growth. I feel more confident in my ability to bring characters to life and look forward to applying these skills to future projects.


Comments