Rachel Yeo Rong Qing / 0368901
Major Project 1 / Bachelor of Design (HONS) in Creative Media
Major Project 1
CONTENT
INSTRUCTIONS
In this project, we need to form a group within 3 to 4 people. Based on the instruction given, I have form a group and take part as a group leader. We have aimed to create 2D side-scrolling game with a blend of genre between cyberpunk and fantasy. There is because this is a rare situation for a side-scrolling game, so we want to inspire game developers to take part in blending this type of games.
Link Compilation
Google Drive Link : Compilation of all artwork
Link to Miro Board : Miro Board Group 11
Link to Research : GRP 11 Task 2 Research Google Docs
Task 1 : Proposal Developement
In this task, we have been asked to start proposing a concept. Based on the instruction given by Mr. Kannan, we have start to decide the genre, type of game, lore and narratives, output format, duration, visual style, moodboard reference, color palette and some ideation sketches.
In the first two week, we create a miro board and decide the concept together. After that, me and Pricillia (one of my teammates) compile all the concept into miro board together. I put all the concept and she put all the moodboard that we decide into it.
Link to Miro Board : Miro Board Group 11
At the same time, we also come out the sketches of our character ideation as shown in the PG20 of our Task 1 Presentation Slide PDF.
At first, we decide to have a chibi version for in game but after we present our idea to Mr. Kannan, we found that this is not necessary but we can still remain it and maybe we can make it as merchandise in further.
We have create the character sketches, background sketches, assets, logo, ui/ux and map design. In this task, I have been take part in create the character chibi version, logo, title screen and the maps while helping my teammates creating the background.
The PDF below is the slide of our Task 1 presentation.
Task 1 Presentation - Concept Ideation
Task 2 : Design Proposition
In this task, we have been asked to further refine our concepts based on the feedback given by Mr. Kannan and Mr. Kamal. We have clarify the world building, lore as well as timeline. In this task, we have make a lot changes and try to explore even further until UNITY.
We have remake our character design, background, adding more assets, refine the ui/ux, create character turnaround with self-shading rendering, 3D blockout for merchandise, simple cutscene sketch, in gamed motion such as character movement and camera movement, remake the logo and test run in UNITY. Besides that, we also has been asked to come out with a research for technical aspects project.
Link to Research : GRP 11 Task 2 Research Google Docs
To progress more effectively, we decide to distribute the task into different part. After discussion, due to I am the one that have better sculpting skills in our group, I have been take part in creating the 3D blockout. Besides that, after I done the 3D blockout, I also help with creating the background, the concept of the game view and character turnaround outline and base color then I proceed to test run in UNITY to complete the tasks that Mr. Kannan asked us to do.
After that, we have refine what we have in task 2 and make some changes based on the feedback given by Mr. Kannan and Mr. Kamal. Besides that, I has also conclude the problem statement that we found during in task 2 especially when proceed to UNITY and put it in the end of the slide so that we can will be more clear on what we needs in Major Project 2.
For the details and the result has been shown in PDF below.
Task 2 Presentation - Design Proposition
Task 3 : Concept Presentation
Since the Task 2 and Task 3 are actually same progress just we have a final presentation for the works that we done in this 7 week so we decide to use the same slide as above for the presentation. However, I will still embed the slide at below.
Task 3 Final Presentation
FEEDBACKS
To make it simple, below are the all feedbacks that given by Mr. Kannan and Mr. Kamal during this 7 week.
Task 1 :
- Character silhouettes are not interesting.
- Logo of the Rebels and Government are too sharp.
- UI/UX is not well executed, too cyberpunk, no fantasy elements.
- Decide the size of the background.
- Do test run in UNITY to see what is needed for a game such as more assets etc.
- Background is too flat, make them in 3D and more detail will be better. Middle ground also.
- Effects should be more exaggerated.
- Blockout needs to be more firm and refined.
- Character motion should be create in sprite sheets.
- Add more scenes to the cutscene.
- Character in side-scrolling are mainly presented in 3/4 view.
REFLECTIONS
Experiences
Embarking on this major project has been both a challenging and rewarding journey. It pushed me to explore new ideas, refine my skills, and step out of my comfort zone. Through the process, I learned the importance of patience, adaptability and collaboration. There were moments of frustration when things didn’t go as planned. For example, I encountered technical difficulties when Zbrush which is the software that I use to create the 3D blockout crashed unexpectedly, causing me to lose hours of work. Another setback was when I struggled to meet a tight deadline which forced me to work late nights to catch up. These experiences taught me valuable lessons about problem-solving and resilience and they reminded me that setbacks are a natural part of any creative process.
Observations
Throughout this project, I observed how perseverance plays a vital role in achieving success. There were times when I felt stuck or doubted my abilities. For example, I struggled with UNITY because I never try it before, it took me days to solve and I often felt like giving up. However, pushing through those moments led to some of the most creative and innovative outcomes. I also noticed that progress isn’t always linear—small steps and incremental improvements often lead to significant results over time. For instance, after multiple failed attempts at creating a test run in UNITY, I finally succeeded by learning from each mistake and adjusting my approach even it still not able to calculate as a prototype but we have explore the problem that we have and this will makes our further progress more effective. This experience has deepened my understanding of the importance of staying committed and embracing challenges as opportunities for growth.
Findings
One of the key findings from this project was the critical role of planning. Initially, I thought I could dive straight into execution, but I quickly realized that a well-structured plan is the backbone of any successful project. Breaking tasks into smaller, manageable steps not only made the workload less overwhelming but also allowed me to track progress more effectively. Additionally, I discovered the value of feedback. For instance, when I presented my initial design to my peers, they pointed out flaws I hadn’t noticed. Their constructive criticism helped me refine my ideas and improve the overall quality of the project. This taught me that collaboration and external perspectives are essential for growth.

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