Rachel Yeo Rong Qing / 0368901
Design Research Methodology / Bachelor of Design (HONS) in Creative Media
CONTENT
INSTRUCTIONS
Task 1
Task 2
Final Report
Presentation Slide
Video Presentation
FEEDBACK
REFLECTION
In this module, we have been asked to select a topic based on our specialization and carry out a series of research that related to the topic. Through this module, I have gained a opportunity to delve deeper into my interest area which is Entertainment Design. Although I already done some research before I chose the specialization but I still lack of practical experience in this area. Therefore, this module has lets me gained more comprehensive understanding of entertainment design and how the design strategies related to player gaming experiences.
Through this module, I have gained a deeper understanding of the role of challenging mini-game in video games and their dual nature which is enhancing skill development and immersion but also causing frustration and disengagement if too difficult. Based on the critical review, I have explored the need of frustration has significantly predicted the negative outcomes in gaming such as stress and escapist behavior. It has emphasized the importance of designing games that minimize the frustration. Besides that, to achieve the flow in gaming also requires balancing cognitive and physical demands, imbalance will cause frustration and reduced engagement. This has highlighted the need for balanced game difficulty and rewards. Other than that, the research also shows that player frustration can be predicted with machine leaning to helps game designers in optimizing player experience by effectively managing frustration levels. Lastly, the practical applications in game design to manage mini-game difficult, stressing the importance of balancing challenge and reward are important to maintain player engagement without causing excessive frustration.
In task 1, I have focus on the players gaming experience. My interest in this area are stems from my passion for game development and this research has provide an opportunity to me. Through this module, I have observe that the challenging mini-games are crucial for narrative and player progression in modern video games but overly difficult mini-games might cause to frustration and disengagement. It definitely is a significant issue in game design. Besides of that, I also found that need of frustration and need of satisfaction are totally different, need of frustration can predict negative outcomes more stronger. It has highlighted the relationship between effort, reward, and player engagement. High effort with low rewards will leads to frustration and task switching while balanced effort and reward will leads to deeper engagement and enjoyment. Additionally, frustration can demotivate or motivate players if manage it correctly. Therefore, based on the collected data, if the game difficult has been design carefully then it will enhance narrative experience without causing indie frustration.
Based on the research, I found that properly balanced challenging mini-games can enhance player engagement and progression and provide a sense of accomplishment without excessive frustration. Therefore, we should try to minimize the frustration and maximize the satisfaction while ensuring that the game won't be too easy until the player doesn't have any frustration due to not challenging at all and losing the interest in engaging in the game. Besides that, we should also try to achieve flow in gaming by balancing the cognitive and physical demands to enhance players gaming experience. Based on that, mini-games will add more depth and complexity to narrative and makes the story more engaging and more memorable. Player who enjoy more and success in mini-games will report higher satisfaction and more likely to recommend the game.
I am very grateful for the guidance of my lecturer, Dr. Luqman, who has guide me patiently through this module, check our progress step by step from task 1 to task 4. He has give me valuable feedback and help me refine my research. By following his guidance, I have get a clearer understanding of entertainment design through this research.
(627 words)
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